Server Rules
All players are expected to follow these rules at all times. Breaking rules may result in a warning, kick, ban, or permanent removal from the server.
Categories
COMMUNITY CONDUCT & OOC STANDARDS
Respect & harassment
You must treat players, staff, and community members with baseline respect. Not allowed: Harassment, targeted insults, intimidation, doxxing threats, or persistent antagonizing. Discrimination/hate speech (including coded slurs, “jokes,” or baiting people into reactions). Sexist behavior, unwanted sexual remarks, or degrading comments. Notes: “They started it” is not a defense. “IC beef” never authorizes OOC harassment. Possible consequences: warning, comms, mute, kick, ban.
Staff interaction and disputes
Required: If staff declares a situation OOC (or begins moderating it), comply immediately. Submit disputes through tickets with evidence rather than arguing in public channels. Not allowed: Staff disrespect, hostility, or refusing staff instructions. Threatening “I’m reporting you” mid-scenario to influence outcomes. Impersonating staff or claiming authority you do not have. Possible consequences: comms, mute, kick, ban.
Chat spam, toxicity, and disruption
Not allowed: Flooding chats, mic spamming, soundboards to disrupt, or intentionally derailing RP. Trolling that exists to ruin scenes rather than create story. Possible consequences: warning, mute, comms, kick, ban.
ROLEPLAY INTEGRITY (CORE RP RULES)
Staying In Character (IC) and OOC separation
Redwood ValleyRP is “IC-first.” Required: Stay IC while in the city unless staff explicitly makes it OOC. Handle rule issues after the scene via ticket. Not allowed: Discussing scripts, lag, admins, rules, “safe zones,” or server mechanics as part of RP. Using “flight,” “Bahamas,” “clip it,” “report it,” etc. to break immersion to gain leverage. Using /me to “force” outcomes or skip roleplay. Possible consequences: warning, comms, mute, kick, ban.
Fail RP (Failure to roleplay)
Fail RP is behavior that treats the city like a non-RP sandbox. Examples: Initiating conflict with no believable motive or no build-up. Repeating the same robbery/shakedown loop back-to-back to farm reactions. Ignoring injuries, fear, consequences, or acting like nothing matters. Refusing to engage in a reasonable scenario in good faith (stonewalling). Possible consequences: comms, kick, ban.
Powergaming (forcing outcomes)
Powergaming is using mechanics or pressure to remove another player’s ability to meaningfully respond. Not allowed: “Instant” grabs/cuffs/forced actions with no interaction or chance to react. Using menus/teleports/garages/insta-stashes to escape consequences mid-scene. Forcing someone into a vehicle/into restraints without RP setup. Using unrealistic “superhuman” actions (endless sprinting after major injury, etc.). Allowed (when roleplayed properly): Taking a hostage during a legitimate robbery with reasonable time limits and clear demands. Blocking a vehicle during an active pursuit when it makes sense. Possible consequences: comms, ban, and item/money removal when tied to abuse.
Metagaming (using OOC knowledge IC)
Not allowed: Using Discord calls/DMs to coordinate rescues, ambushes, or scene intel. Stream sniping, watching Twitch to locate targets, or using viewer chat as intel. Sharing “where police are,” “who has what,” “who just robbed me,” etc. using OOC tools. Possible consequences: comms, ban, gang/business action where applicable.
Value of Life (NVL)
You must fear death and serious harm like a real person would. Not allowed: Challenging guns/knives while unarmed with no believable reason. Intentionally escalating to death over trivial issues. Using suicide/self-harm style actions to avoid arrest, robbery, or consequences. Driving off bridges, into water, or otherwise “resetting” to dodge RP outcomes. Possible consequences: comms, ban.
New Life Rule (NLR)
After being incapacitated/“dying” in RP: Required: Treat the events leading to your death as unknown/forgotten for retaliation purposes. Do not re-enter the active scene or immediately return to continue the conflict. Do not use “what you saw/heard” to direct friends/gang/police back into the same situation. Not allowed: Returning to finish a fight, recover loot, identify suspects, or continue the same war beat immediately. “Calling it in” to your group after respawn. Possible consequences: comms, ban.
VIOLENCE, COMBAT, AND CRIME STANDARDS
Random Deathmatch (RDM)
RDM is using lethal force without a valid RP reason or escalation. Not allowed: Killing someone you have not meaningfully interacted with. Killing over minor accidents/insults without believable escalation. Shooting crowds/areas to farm kills. Expectations: Violence should be the last resort, not the default. Escalation should be clear, roleplayed, and proportional (unless immediate self-defense is obvious). Possible consequences: comms, ban.
Vehicle Deathmatch (VDM)
VDM is using a vehicle as a weapon without RP necessity. Not allowed: Running people over to win a conflict. Ramming vehicles repeatedly to “end” a chase without cause. Driving in ways that are clearly unrealistic to gain advantage (“GTA driving” during scenes). Possible consequences: comms, ban.
Weapon use and gunplay quality
Required: Use firearms realistically; avoid constant “shoot-on-sight” culture. Drive-bys and ambushes must have clear RP context. Not allowed: Exploit-style gunplay: shooting through walls, abusing desync/hitboxes, etc. Using combat purely to farm clips, content, or dominance. Possible consequences: comms, ban, gang action if systemic.
Hostages and robberies (quality control)
Hostage RP must be believable and not “hostage farming.” Required: Realistic motive, clear demands, and reasonable pacing. Hostages must be treated as real people (not disposable props). Do not hold scenes hostage for excessive time with no progression. Not allowed: Using friends/alt characters as fake hostages. Repeating identical robberies back-to-back as a money/RP farm. Using hostages to bait police into killboxes with no story foundation. Possible consequences: comms, ban, item/money removal where applicable.
Cop baiting
Not allowed: Provoking police with no IC reason just to start chases/shootouts. Camping PD locations to taunt, rev engines, or stage attention-seeking scenes. Brandishing weapons, fake calls, or repeated “poke-the-bear” behavior. Possible consequences: comms, ban.
Combat logging / leaving to avoid consequences
Not allowed: Disconnecting, switching characters, or force-resetting to dodge arrest/robbery/death. “F8 quit” or similar during active scenes. Possible consequences: comms, ban, item/money removal where applicable.
POLICE, EMS, AND GOVERNMENT INTERACTION
Compliance and realism
Required: Follow reasonable police/EMS directions when detained/treated. If you resist, it must be roleplayed realistically and proportionally. Not allowed: Unrealistic resisting (endless stalling, mechanic abuse, constant “wiggle” tactics). Using exploits/desync to break custody or escape secured areas. Possible consequences: comms, ban.
Medical RP
Required: Treat injuries seriously; seek EMS/hospital care before resuming normal activity. If a scene is unsafe (active shooting), EMS should not be forced into suicide runs. Not allowed: Self-reviving/forcing medical outcomes without RP. Exploiting medical systems to rejoin fights or reset consequences. Possible consequences: comms, ban.
ECONOMY, ITEMS, PROPERTY, BUSINESSES, AND JOBS
Economy integrity (no farming/abuse)
Not allowed: “Money farms,” unrealistic grinding, or looping exploits to print cash/items. Transferring money/items to bypass progression systems (alt abuse). Using job systems in ways that clearly break intended balance. Possible consequences: item/money removal, comms, bans, business action.
Scamming rules (limits and realism)
Scamming can be RP, but it cannot become a server-destroying loophole. Not allowed: Scamming for major assets (vehicles/houses) through purely mechanical loopholes. Scamming amounts/items in a way that is clearly unreasonable for normal RP. Using metagaming/Discord/stream intel to conduct scams. Possible consequences: item/money removal, comms, bans.
Business Conduct, Ownership, and Abuse
All player-owned businesses must operate as believable, roleplay-driven services that contribute to the city’s economy and immersion. Businesses are a privilege, not an entitlement, and may not be used as shielded profit engines or exploitation tools.
Business Requests & Eligibility
Business can be owned by any players, must have a clean ban record and clean city records. Business can be purchased by city officials or purchasing from other business owner. Business are first come first serve.
Ownership & Transfer Restrictions
One business per player is permitted at any given time. Businesses can be transferred, gifted, sold, or traded to another player at any circumstances. A City request must be submitted with the courts.
Business Sale & Auction Rules
Players may choose to sell their business back to the City for auction. or sold to other players. When a business is auctioned: The original owner receives 65% of the final auction sale price. The remaining funds are retained by the City for economic balance. Players have no control over the auction outcome, buyer, or final price. Once auctioned, the original owner permanently forfeits all claim to that business.
Activity & Maintenance Requirements
Businesses must remain active and roleplayed. Prolonged inactivity may result in: Staff warnings Temporary business restriction Forced removal and auction Staff may determine inactivity based on: Lack of RP activity No employees or customer interaction Repeated failure to operate during peak hours
Conduct & Operational Standards
Business owners must: Follow staff-approved business policies at all times. Operate in a realistic and immersive manner consistent with the business type. Maintain fair pricing, believable services, and RP-driven transactions. Ensure employees follow server rules and business guidelines. Staff reserve the right to audit businesses showing: Repeated player complaints Suspicious financial patterns Abuse of job permissions or mechanics
Prohibited Business Behavior
The following are strictly forbidden: Using a business to launder rule-breaking activity, including but not limited to: Fraud or exploit logs Stealing via job permissions Hidden money cycling or laundering Operating a business as a disguised money farm. Pressuring staff for approvals, favoritism, or rule exceptions. Any form of pay-to-win influence, including supporter leverage. Using alts or associates to bypass ownership or profit limits.
Disciplinary & Enforcement Actions
If a business owner is permanently banned, their business is: Immediately seized by the City Sent directly to auction No compensation is provided to the banned player Rule violations may result in: Business strikes Temporary business restrictions Business removal and auction Communication restrictions Temporary or permanent bans
Final Authority
All businesses remain under City jurisdiction. Staff decisions regarding business ownership, removal, or audits are final. Ignorance of business rules does not exempt a player from enforcement.
Job abuse and restricted actions
Not allowed: Using job permissions/tools to grief, scam, or force outcomes (especially whitelists). Using job gear/vehicles purely as combat advantage without roleplay context. Possible consequences: comms, bans, job removal, business/gang action if applicable.
SAFE ZONES AND PROTECTED AREAS
Safe zone intent
Safe zones exist to protect core services and reduce “reset abuse.” Not allowed in/around safe zones: Robberies, kidnappings, harassment, shootouts, or threats used as “zone armor.” Running into a safe zone to avoid an active confrontation. Conducting illegal trades (drugs/weapons) while using the safe zone as cover. Possible consequences: comms, bans.
TECHNICAL RULES, EXPLOITS, AND CHEATING
Cheating, injectors, mod menus
Zero tolerance: Mod menus, injectors, aimbots, triggerbots, ESP, or similar tools. Possible consequences: bans (including permanent where warranted).
Exploits and bug abuse
Not allowed: Duping, glitching, exploiting scripts, clipping into restricted areas, or bypassing cooldowns. Any “I found a loophole” behavior used to gain money/items/advantage. Required: Report major bugs to staff. Do not weaponize them. Possible consequences: item/money removal, comms, bans.
Performance and server health
Not allowed: Spamming props/effects/vehicles to create lag. Using known heavy assets or repeat actions designed to degrade stability. Possible consequences: comms, kick, bans.
GANGS, GROUP CONFLICT, AND ORGANIZED RP
Gang integrity and responsibility
If you are part of an organized group (gang/crew), you are responsible for your pattern of behavior. Not allowed: Treating “gang RP” as nonstop gunfights with no story. Recruiting to mass-rule-break. Using OOC tools to coordinate wars, ambushes, or intel. Possible consequences: gang strikes, gang restrictions, gang suspension/disband, bans.
War behavior standards
Required: Conflicts must have IC cause, escalation, and limits. Third-party interference must make sense IC (no “random pull-up” for content). Not allowed: Using clothing swaps/masks purely to avoid recognition mid-war. “Body/scene camping” to deny RP recovery and force resets. Possible consequences: comms, bans, gang action.
Being Part of a Gang
Required: Not allowed: Any members of EMERGENCY (LEO or AMBULANCE) High Command Team can be part of gang, If a member of HIGHCOMMAND team joins any gang in city, they are to withdraw there position at the department or demote to a rank for FTO and Bellow. Can not operate a gang (Ownership) if player has a recent Ban in city! Possible consequences: comms, bans, gang action.
REPORTING, EVIDENCE, AND TICKETS
How to report
Required: Use tickets and provide clear evidence (video preferred). Include context before/after the incident so staff can judge escalation and intent. Not allowed: Witch-hunting, public callouts, or rallying Discord mobs. Editing clips deceptively to hide your own escalation. Possible consequences: warnings, comms, mutes, bans (depending on severity).
SUPPORTER TIER POLICY AND SHOP RULES
Supporters are not buying power
Supporter tiers are voluntary contributions to support development, hosting, and growth. Perks are appreciation features—not guaranteed services, ownership rights, or admin privileges.
Perks and imports can change
All supporter tiers, features, and perks may be adjusted, limited, or removed at any time by City Management to protect balance, performance, and community safety.
Import/request review
Any vehicle/MLO/clothing request: Must be reviewed for optimization, suitability, and compliance. May be approved, denied, or returned for revision. May be removed later if it becomes problematic, unoptimized, or non-compliant.
Terms of Service compliance (mandatory)
All supporter content must comply with FiveM and Rockstar policies. Content that violates rules or becomes risky can be removed without compensation if required by policy or management decision.
No refunds; perks can be revoked
Supporter contributions are non-refundable and do not constitute a purchase of in-game assets or permanent entitlements. If a supporter: Violates server rules, Abuses perks for advantage, Attempts pay-to-win behavior, Engages in IRL trading of in-city items/assets, then perks may be restricted or revoked. Possible consequences for supporter-related abuse: comms, bans, supporter perk revocation, item/money removal, business/gang action where applicable.
PUNISHMENT ALIGNMENT (HOW RULES CONNECT TO CONSEQUENCES)
To keep enforcement consistent, RedWood Valley RP generally maps behavior like this: Immersion/RP violations (OOC, FailRP, Powergaming, NVL, NLR): warning → comms → bans Combat violations (RDM, VDM, cop baiting, hostage farming): comms → bans Integrity violations (metagaming, stream sniping, combat logging): comms → bans → org actions Economic abuse (duping, transfers abuse, business abuse): item/money removal → comms → bans → business/gang actions Hate/harassment/toxic behavior: mutes/comms → bans (severity-based) Cheating/external tools: bans (severity-based, including permanent where warranted)
LAWYER ROLEPLAY (SABA)
Lawyer Roleplay (SABA)
A healthy justice system depends on access to legal advice and representation. The San Andreas State Bar Association (SABA) accepts applications from citizens who want to represent the accused in Los Santos. SABA Bar Exam (required): Head over to City hall and proceed for the Bar Exam for 200k
Eligibility Requirements (Must Meet All)
To act as a lawyer or legal representative, you are required to: Pass the SABA Bar Exam Remain in good standing with city officials. Individuals with multiple bans and reports will not be allowed to be lawyers. Be a citizen for at least one (1) month. Carry the following at all times while acting as a lawyer: SABA Membership Card Valid identification Be presentable and professional in both appearance and behavior. Maintain a relatively clean record.
SABA Membership Card Rules
Passing the SABA Bar Exam issues an SABA membership card. Lawyers may present their SABA card to LSPD and the courts when representing a client. If you do not have: your SABA membership card, and a form of identification then LSPD and the courts may reject you from entering the premises. Lawyers are expected to maintain a basic level of legal knowledge and remain able to pass the SABA Bar Exam standards. Lawyers may be tested periodically; anyone found to have cheated on the exam or who is unable to answer basic legal questions/scenarios will be permanently disbarred.
What Lawyers Are Allowed To Do
Lawyers are allowed to: Charge for services or work pro-bono (this is not a whitelisted job/career). Represent clients who need legal assistance. Present a case in court when approved by a judge for a client.
What Lawyers Are Not Allowed To Do
Lawyers are not allowed to: Represent someone while off-duty. Intentionally delay RP, stall for time, or waste the time of LEOs. Disrespect LEOs when trying to gather information regarding a case. Harass LEOs for case information unless it is purposely being hidden. Request a trial for a client who pleads guilty. Self-represent. Dress inappropriately in a case or wear casual clothing. Represent someone while clocked in as an LEO. Dodge phone calls from people who may require assistance.
License Revocation Notice
LEOs or city officials may revoke your license at any point if you do not maintain a professional and active standing.
REDWOOD VALLEY RP SUPPORTER/TEBEX STORE RULES
📜 Redwood Valley RP Store Terms of Service
By purchasing any package, subscription, or digital content from the Redwood Valley RP Tebex Store, you agree to the following terms. Please read carefully before completing your purchase.
Refund Policy
All purchases are non-refundable. You are purchasing a digital subscription or digital perks, which cannot be returned, exchanged, or refunded once delivered. Chargebacks or payment disputes will result in a permanent ban from Redwood Valley RP and all affiliated services.
Subscriptions & Perks
Subscriptions grant perks for the duration of the active billing cycle only. Perks do not stack or carry over into the next month if unused. Failure to use perks during your subscription period is your responsibility. Perks may include—but are not limited to—priority queue, supporter tags, and cosmetic content as outlined in each package.
General Store Rules
Perks are cosmetic or quality-of-life based only. Redwood Valley RP does not sell “pay-to-win” advantages. Redwood Valley RP reserves the right to update, modify, or remove perks to maintain server balance and performance. Attempting to exploit perks, duplicate benefits, or abuse the store system will result in removal of perks and possible server ban. Purchases grant access to perks only and do not grant ownership of any in-game business, asset, or permanent feature. Redwood Valley RP reserves the right to revoke or adjust perks at any time if deemed necessary for community fairness or compliance.
Acknowledgement
By purchasing from the Redwood Valley RP Store, you acknowledge and agree that: You are buying digital perks to support server costs and development. Perks are subject to server rules, Rockstar’s Terms of Service, and Redwood Valley RP ’s roleplay guidelines. Your purchase does not make you exempt from server rules, staff decisions, or community standards.
Final Note
Supporting Redwood Valley RP is voluntary, and we are deeply thankful to every supporter. Your contributions keep the community alive, growing, and full of new opportunities.
Supporter Tier Information & Policy
Supporter Tiers are a voluntary contribution to help support the ongoing development, hosting, and growth of our city. The perks associated with these tiers are bonus features of appreciation and are not guaranteed or permanent. All Supporter Tiers, their features, and associated perks are subject to change, modification, or removal at any time without prior notice. Any vehicle, MLO, or clothing request/import made through a supporter tier will be reviewed by City Management for suitability, optimization, and compliance. If approved, the asset will be added to the city; if denied, you may revise and resubmit your request. All submitted or imported assets must comply with FiveM and Rockstar Games’ Terms of Service. Any content found to be in violation of these terms—or otherwise deemed unsuitable for the city—may be removed at any time without compensation if required by FiveM, Rockstar, or management. Supporter contributions are non-refundable and do not constitute a purchase of in-game assets, administrative privileges, or ownership of any server content. The supporter perks are a token of appreciation, not a contractual service. By contributing as a supporter, you agree to these terms and acknowledge that your perks, assets, or features can be changed, restricted, or revoked at the discretion of City Management at any time.
⚠️ Breaking these rules may result in a warning, kick, ban, or permanent removal.